Abstract 

India’s online gaming sphere faces unprecedented legal and fiscal scrutiny currently. At the core of the continuous struggle is a Rs. 21,000 crore Goods and Services Tax demand on Gameskraft Technologies Private Limited, a stage offering ability-based games, for example Rummy. The overarching topic, presently prior to the Supreme Court docket, is whether ability-based games including financial stakes can be treated as gambling beneath GST legislation. Taxing Online Games in India has thus become a central issue in determining the future regulatory framework. This blog explores the evolving legislative framework, landmark judicial rulings pertaining to the Gameskraft lawsuit, latest statutory amendments, and their broader implications on invention, compliance, and the Indian digital economy. New regulations could significantly impact both government tax income and growing online industries. While some games clearly involve little skill, others appeal more to strategic thinking and long-term learning. As court decisions bring greater clarity, businesses hope for reasonable policies that foster balanced growth.

Introduction 

India’s thriving online gaming industry, now worth more than 16,000 crore and expanding at a breakneck speed, has sent tax officials and lawmakers alike into a tizzy. Most prominently, the Directorate General of GST Intelligence served more than 1.12 lakh crore in tax notices to around 50 gaming businesses, unleashing a storm of legal appeals based on an important question: ought games long held “games of skill” under Indian law to be reclassified as a type of gambling merely because they entails betting? The outcome of cases like Gameskraft v. State of Karnataka, presently awaiting judgment at the Supreme Court, will reshape the legal definition and tax treatment of virtual games in India. The court’s decision is sure to impact business models, dampen or encourage investment, and sculpt the trajectory of India’s budding digital creative sector for years to come. 

Legal Framework: Distinction between Skill and Chance 

Indian courts have conventionally made a distinction between games of chance and games of skill, important for regulation and taxation. The Supreme Court of India held in State of Bombay v. R.M.D. Chamarbaugwala (1957) that laws prohibiting gambling did not cover games of skill. The Court further provided a boost to this perception in K.R. Lakshmanan v. State of Tamil Nadu (1996), upholding the view that since horse racing was an activity based on skill, it was covered under Article 19(1)(g) of the Constitution providing for the right to carry out any trade or profession. This classification carries significant legal consequences. According to state regulations, a game that is considered skill-based is excluded from some criminal and tax rules because it cannot be classified as gambling or betting. These precedents form the backbone of the industry’s defense against sweeping GST demands. 

GST and Online Gaming: The Legal Controversy 

Gambling and betting are considered taxable supplies under the GST regime that commenced from 2017 with a 28% GST rate. Section 7 of the CGST Act defines “supply” as any gambling and betting. Section 15 states that GST is to be levied on the value of a transaction—authoritatively interpreted as the total contest entry amount (CEA) of stakes and prize pool. Traditionally, gaming platforms paid GST only on Gross Gaming Revenue (GGR)—the portion retained as commission. However, tax authorities have taken a divergent view, insisting on levying GST on the full CEA. This interpretation substantially increases the tax burden and potentially undermines the financial sustainability of many platforms. 

The Gameskraft Case: Judicial Pushback 

The turning point came in Gameskraft Technologies Pvt. Ltd. v. Directorate General of GST Intelligence & Ors., where the Karnataka High Court, in May 2023, quashed a 21,000 crore GST demand. The Court held that Rummy is a game of skill based on long-standing Supreme Court jurisprudence and does not amount to gambling. It ruled that Rule 31A(3) of the CGST Rules—used to justify the levy—was inapplicable and could not override the Act itself. The Court emphasized that labelling such games as gambling, merely because they involve stakes, was arbitrary and contrary to legal interpretation. Importantly, the judgment reiterated that placing stakes does not convert a skill-based game into gambling. The High Court’s analysis focused on the legal meaning (nomen juris) of “betting and gambling,” holding that these must be interpreted strictly and not extended to cover legitimate skill-based activities. The Central Government has challenged this ruling before the Supreme Court, making it the lead case among more than 60 related petitions. The Supreme Court has stayed all show-cause notices issued to other platforms and scheduled the final hearing for March 18, 2025. 

2023 GST Amendments: Redrawing the Legal Boundaries 

On October 1, 2023, major legislative amendments were introduced, fundamentally altering the tax treatment of online games. A new category—“online money gaming”—was created, and the definition of “specified actionable claims” was expanded to include games played with monetary stakes, regardless of whether they are skill-based or chance-based. Rule 31B mandates that GST be levied on the entire deposit amount, including prize money, thereby replacing the earlier GGR-based model. These changes effectively place skill-based games on the same footing as gambling for taxation purposes. Industry stakeholders have argued that this classification is arbitrary and violative of the Constitution, particularly Articles 14 (Right to Equality) and 19(1)(g) (Right to Occupation). 

Core Legal and Constitutional Issues 

In the ongoing litigation, Additional Solicitor General N. Venkataraman, appearing for the government, argued that “once betting or wagering is involved, even a game of skill becomes gambling.” On the other hand, Senior Advocate Dr. A.M. Singhvi, representing the gaming industry, contended that “the act of staking money does not transform a game of skill into gambling.” The companies also argue that retrospective application of the new provisions violates the doctrines of legitimate expectation and fairness. Treating skill-based gaming on par with gambling ignores settled legal distinctions and imposes unjust tax burdens on legitimate businesses. 

Additional Tax Burdens: Income Tax and TDS 

In addition to GST, the Finance Act, 2023, has brought income tax provisions aimed directly at online gaming. Section 115BBJ imposes a flat 30% tax on online game net winnings and Section 194BA requires 30% TDS during withdrawal or at the end of the financial year, whichever is earlier. These measures aim to improve tax compliance but increase complexity and administrative costs for platforms and users alike. 

Industry Impact and Global Comparisons 

The shift from taxing GGR to the entire CEA has increased the effective tax rate by up to five times, pushing many startups and small platforms toward potential closure. Investor sentiment has been dented, with local and foreign investors alike blaming legal uncertainty and regulatory volatility. Industry associations such as the E-Gaming Federation (EGF), All India Gaming Federation (AIGF), and Federation of Indian Fantasy Sports (FIFS) have cautioned that excessive taxation will kill innovation and drive users towards unregulated offshore operators. Globally, jurisdictions such as the UK, USA, and EU distinguish between skill and chance in gaming and tax operators only on their earnings, not on user stakes. India’s departure from this global norm is seen as regressive and detrimental to its ambition of becoming a global gaming hub. 

Awaiting the Supreme Court Verdict 

As of January 2025, the Supreme Court is deliberating on the constitutional and legal validity of taxing skill-based games as gambling under the amended GST framework. A constitutional bench led by Justices J.B. Pardiwala and R. Mahadevan is expected to decide three core issues: Whether skill-based games involving stakes can be treated as gambling. Whether GST should apply to the entire stake amount or only the platform’s revenue. Whether the 2023 amendments can be applied retrospectively. The verdict will not only determine the future of Gameskraft but will also set a precedent for all similar cases and guide future tax policy in India’s digital space. 

Conclusion: Striking a Constitutional and Economic Balance 

The Supreme Court’s ruling in the Gameskraft matter will be a landmark moment for India’s digital economy. An adverse ruling for the government can drive up compliance costs, reduce prize pools, and discourage innovation. On the other hand, a decision upholding the distinction between skill and luck would reassert constitutional safeguards and permit the industry to grow responsibly. It is important that policymakers not be one-sided. Online gaming is not mere entertainment—it is a vital part of the new digital economy, inducing innovation, jobs, and entrepreneurship. Taxation must be fair, proportional, and in line with global practices so that India remains competitive and legally sound in the fast-evolving digital era. 

Author – Ketan Joshi, Senior Associate

Co-Author – Tanya Sharma, Assessment intern